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Gamemonger, the home of news about gaming and all things related to gaming. Endeavouring to bring you almost-objective news in a near-timely fashion. Will predominately be about PC-related games, but if anyone has a suggestion for a good console article, just let me know!

The R18 Rating Fiasco

October 30th 2007 10:31
So I was reading through the orble community, as I always do, and my good friends over at VideoGames.net.au (ok, they aren't my good friends, but I can hope, right?) brought up the following question: When will the Australian censors bring in the R18 classification for games?

This, dear readers, has become one hell of a fiasco for the Australian gaming community over the years, when you consider we're one of only a few countries (if that) to have a constant flow of game bans, for various reasons or another.

So, the question is when, yes? Well, to pass the approval of such a rating, the Attorney-General of Australia (that's Philip Ruddock, for those of you playing at home) has the final say. To get his backing on such a rating, each state and territory of Australia needs to approve it too. And, apparently, most states of Australia WANT the rating ... I say apparently because it's hard to find 100% proof ... yet.


So if the role of the Office of Film and Literature Classification is to protect the general public from overly offensive or disturbing images, so to speak, then why does the movie industry have an R rating and not the gaming industry? Isn't it obvious? Because it's still considered a kids domain.

With that kind of perception of the industry firmly at the forefront of certain minds (no names included), it doesn't leave much room to move for the constantly growing adult market. Sure, the likes of Singstar and Pokemon might top sales charts, but look who's right along side them. Halo 3, Bioshock, GTA, World of Warcraft, Gears of War ... it's an even playing field of mature and family content, not the way it used to be all those years ago when Doom first hit the street.


To many who aren't involved in gaming at all, the first thing they consider is the amount of children under the age of 15 who can get their hands on such content. And fair enough, too, except for one thing. See, what many forget is the fact that while a child shouldn't play an MA15 or higher rated game, that doesn't mean they can't. Because in the end, there are a number of factors that determine how a child can come by such a game. There's their background, their upbringing, the strict or not so strict nature of their parents and/or what said kids can get away with without said parents knowing it about it. It's like the good old days, when kids hid copies of Playboy under their bed, just this time it's Soldier of Fortune or Grand Theft Auto. Doesn't really have the same ring to it, does it?


It's interesting to note some of the titles that have been refused classification down under. Marc Ecko's Getting Up: Contents Under Pressure is a perfect talking point, a game that has little to no violent content or sexual references, but instead has the gamer playing graffiti artist. The game was refused under the grounds of 'promotes and provides instruction for illegal graffiti and real-life graffiti artists.' Ironic, really, since we could easily say the same about Burnout Revenge under 'promoting illegal street racing', or Street Fighter for 'illegal ... street ... fighting ...'.

The Interactive Entertainment Association of Australia (IEAA) have been fighting (pun intended) for many years to prove the increasing average age of gamers as a sign that mature ratings need an overhaul, but it seems no matter how many times a game becomes banned material in Australia causing mass hysteria among industry reps, changes are no where in sight. Unless you really, really want your game released in Australia, therefore a little 'editing' is required (something Rockstar knows all about).

But the longer we go without a greater emphasis on mature rated material in Australia, the greater the number of problems may surface. Banning a high profile title only increases the local demand, which in turn throws a spanner in the works for anyone wishing to turn a profit as illegal downloads work over time. What's worse, having a title banned because of violent material, or something as inconsistent as Marc Ecko (not that the game was good anyway) may cause younger children to do anything to get it. Couple the two, and it completely defeats the purpose of banning the title in the first place.

But if the game were released under an R18 label, would that reduce the above? Perhaps ... perhaps not. There's no stopping illegal downloads, no matter the roads taken. However, having the game released under controlled conditions (flat out refusals to sell the game to minors, even with parents buying it for them, for example) in a similar vein to R rated movies (a regularly available product in Australia), could have a positive turn around, and will at least keep the industry in check across the globe.

At the very least, giving Australian consumers a choice as to whether they wish to buy the product or not should be the appropriate direction for the local gaming industry, not the current direction of outright banning or editing to suit the OFLC system. We can't keep falling on the old 'think of the children' line ... it hasn't stopped kids watching the latest Saw movie, has it?

Yes, interactivity is different to just watching an event unfold, but in all reality, if a a human being of any age allows what he or she watches or plays to have an effect on their behaviour, then clearly there's far more things going on in their head. Especially if a good 90% of our gaming community, world wide (if not more so) haven't gone out causing violence because Grand Theft Auto told them to.

So back to the question. The short term answer is ... not in the near future. But the more our collective voices are heard, the better the chance that Australia will find its rightful place within the gaming community, and not looked down upon as too harsh and critical of adult material.

I could go on much longer regarding this topic ... in fact, I probably will next week.
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Guitar Hero vs Rock Band Round 1

October 29th 2007 10:32
It's arguably one of the more interesting up and coming contests in the gaming industry. Guitar Hero, now a long standing and successful music franchise entering a new age in more ways then one, and Rock Band, which aims to take everything learnt from the GH series and turn it upside down.
Over the coming months, between the release Guitar Hero III next week (woot!) and Rock Band early next year (not so woot, impatient as I am), I'm goning take a wonder through some of the more interesting aspects of this slowly brewing rivalry for gamers wallets, and to find out once and for all who is the true king of the plastic musical instrument wars...

So, Guitar Hero. Yes, I've played it (I own the 360 edition of GHII), and I love it. It's like an overly fancy puzzle game detailed with a plethora of musical masterpieces (and a few duds, depending on taste) that thankfully doesn't make you look like a complete and utter idiot in front of other people (sorry to all you dance dance revolution players, but it's just CRAZY!) ... well, unless you jump around a bit ... or you're drunk.

Guitar Hero 3 Wii
The Wii edition of GHIII ... looking spiffy


Anyway, so the games' original creator, Harmonix, moved on from publisher Red Octane to the lovely folk at MTV, in hopes to make a new kind of music sensation (ie. Rock Band), leaving Guitar Hero without a developer. Enter Neversoft, a name synonymous with the Tony Hawk franchise, who have been hard at work rebuilding the GH world for it's third (official) outing. It'll mark the first time the game will play out with full online features as well as making its début on the Nintendo Wii, along side its PC, PS2, PS3 and Xbox 360 editions (the most the series has been released on since its original release on PS2 not too long ago, although why they decided to make a PC edition, I have no idea).

So now, with a week to release here in Australia, the first lot of reviews out of the states are filtering through, and the news looks good for all GH fanatics such as I. The new wireless guitar model rocks, online rocks, the music rocks ... you get the idea.

Guitar Hero III 1 - Rock Band 0

Now it's up to Harmonix and MTV to hit the right note. It's redefined music model features not only guitar, but also as drum kit, base and a lead singer. This complete band has never been attempted before, but being Harmonix, they can sure as hell pull it off. But there's a few questions in my head, some that I won't get answers to at least until I pull off Knights of Cydonia on the hardest possible setting (darned plastic guitar buttons being so tricky to master).

Rock Band Drums
The drum kit for Rock Band ... you can't stop the beat


For one, will it be worth shelling out nearly $200 for the entire system? Can you buy instruments separate, especially since I already own a guitar or two for my 360? Will online, if any, be as good as what everyone is telling me GHIII is?

The challenge has certainly been set, and this is one I'm looking forward to watching, if only to discover how much my hip pocket is going to feel so much lighter once it's all over, one way or another. More on Guitar Hero vs Rock Band next week, as I take GHIII for a run...

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Halo 3 has held its place at the top of the charts for long enough, so suggests the Game of the Week, Valve's Half Life 2: Orange Box. And what a box ...

For an RRP of $99.95 (cheaper if you hunt around, hint hint, JB), you'll not only be playing the award winning Half Life 2 and it's Chapter 1 expansion set, but the brand new second chapter in a planned trilogy of updates to the single player campaign. It's easy to say it's just 'more of the same', but the second chapter promises to delve even further into the mythology of the story, as well as providing some graphical tweaks.

You'll also find the long awaited Team Fortress 2, the multiplayer specific strategy game. Think along the lines of the recently released Enemy Territory: Quake Wars, but with far more entertaining and unique perspective, none more so then in its 'mature' cartoon like design. No doubt this will be the most played game in the box, and perhaps will give Halo 3 a run for its money.
team fortress 2
Master Who?

But it has to be said, there's only one real game that I've been keen to play since the Orange Box was announced many moons ago. That game is simply titled 'Portal'. This puzzle based affair has become the true highlight of the package since its US release, combining the traditional Half Life design with a truly unique puzzle experience, where the only way you gain move on is by correctly placing various portals (i.e. wormholes) across the map.

All in all, there's no doubt that Orange Box is the pick of this weeks releases in Australia. You'll find it on both PC and Xbox 360 platforms, or if you'd prefer to own Portal or Team Fortress 2 separate from the complete experience, be sure to download it from Valve's Steam service.
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Gamemonger Returns

October 25th 2007 10:10
That's right folks. Gamemonger has returned. Don't fret, there's no giant shift in focus here, this is all about the biggest news the industry can throw at its audience, among a few other bits and pieces added for good measure. So sit back, relax, and enjoy reading Gamemonger. And a shout out to the sites former owner, wherever you are buddy ...
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