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Gamemonger, the home of news about gaming and all things related to gaming. Endeavouring to bring you almost-objective news in a near-timely fashion. Will predominately be about PC-related games, but if anyone has a suggestion for a good console article, just let me know!

LucasArts & BioWare Together Again

October 31st 2007 08:24
It's all about the RPG's for Bioware, and now they have yet another project to add to the growing pile. What makes this new announcement so interesting is who they're working with.

Having joined the Electronic Arts stable just days ago, BW's next partner is none other then LucasArts, an old friend who politely lent the Star Wars license a few years back for the highly rated Knights of the Old Republic. Straight away, thoughts of the much anticipated third title in the series sprung to mind, but there seems to be just a little bit more to this story then first suggested.

The official press release states this new collaboration 'will push the boundaries of the gaming market by utilizing the strengths of both companies to deliver an innovative, high-quality experience.'


Doesn't leave much to the imagination, but let's look at this logically. It could very well be Knights of the Old Republic III. A long, long time ago (sorry, couldn't help it), when Obsidian were left with KOTORII to complete, rumours floated around of a third title in the series. Now, whether the sales of the sequel decided the fate of KOTORIII, we may never know, but the game certainly did exist in some way or form, at some point in history.

But how about ... shock horror ... an MMO?! Again, it's possible, especially after the slow demise of Star Wars Galaxies. If you want to replace that with a better product, might as well design something at least with a different premise to it, and the designs and structure of KOTOR would be a unique fit.

Let's not forget, of course, that the upcoming Star Wars: Clone Wars animated series and the as yet un-named live action series are both in the works. There's every possibility that either timeline could be developed into an RP, online or off. Imagine the possibilities of finally taking part in the Clone Wars the way no previous video game (besides perhaps the Battlefront series) has ever achieved. Chalk that down to wishful fanboy thinking, for the moment.


RIght, so that's the obvious out the way, how about the not so obvious. LucasArts have been pushing the new IP side of their development in recent years, fleshing out their catalogue from the usual Star Wars escapades. Creating something new certainly would be viable, especially with Bioware at the helm.

Then there's the 'other' IP's. Indiana Jones, for starters. IGN considered this option, and again it's certainly possible. Although with a current Indy title on the way, and Lego Indiana Jones in development too, that might be a little too much Indy anyone can handle at one time. Still, cast your mind back to those old Indiana Jones Desktop Adventures ... and imagine BioWare's version ... hmm ...

And then there's the completely out there that's so impossible, even my Mother would be ashamed of me. I speak, of course, of ... Monkey Island! Now hold on, wait up, don't laugh at me just yet. Think about it. The series hasn't seen the light of day in years, YEARS! What better way to flow right back into it all then creating an animated world full of monkey's!

Ok, wishful thinking again, but if IGN can speculate Maniac Mansion (ooooooh), I can speculate Monkey Island ... if only for kicks.

So we may not know the exact nature of this combo until probably E3 or later next year, but already it's causing much frantic examination among the community. Here's hoping whatever the game is, it kicks some serious zombie a$$ ... because we all know what happens when zombies aren't taken care of.
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The R18 Rating Fiasco

October 30th 2007 10:31
So I was reading through the orble community, as I always do, and my good friends over at VideoGames.net.au (ok, they aren't my good friends, but I can hope, right?) brought up the following question: When will the Australian censors bring in the R18 classification for games?

This, dear readers, has become one hell of a fiasco for the Australian gaming community over the years, when you consider we're one of only a few countries (if that) to have a constant flow of game bans, for various reasons or another.

So, the question is when, yes? Well, to pass the approval of such a rating, the Attorney-General of Australia (that's Philip Ruddock, for those of you playing at home) has the final say. To get his backing on such a rating, each state and territory of Australia needs to approve it too. And, apparently, most states of Australia WANT the rating ... I say apparently because it's hard to find 100% proof ... yet.

So if the role of the Office of Film and Literature Classification is to protect the general public from overly offensive or disturbing images, so to speak, then why does the movie industry have an R rating and not the gaming industry? Isn't it obvious? Because it's still considered a kids domain.

With that kind of perception of the industry firmly at the forefront of certain minds (no names included), it doesn't leave much room to move for the constantly growing adult market. Sure, the likes of Singstar and Pokemon might top sales charts, but look who's right along side them. Halo 3, Bioshock, GTA, World of Warcraft, Gears of War ... it's an even playing field of mature and family content, not the way it used to be all those years ago when Doom first hit the street.

To many who aren't involved in gaming at all, the first thing they consider is the amount of children under the age of 15 who can get their hands on such content. And fair enough, too, except for one thing. See, what many forget is the fact that while a child shouldn't play an MA15 or higher rated game, that doesn't mean they can't. Because in the end, there are a number of factors that determine how a child can come by such a game. There's their background, their upbringing, the strict or not so strict nature of their parents and/or what said kids can get away with without said parents knowing it about it. It's like the good old days, when kids hid copies of Playboy under their bed, just this time it's Soldier of Fortune or Grand Theft Auto. Doesn't really have the same ring to it, does it?


It's interesting to note some of the titles that have been refused classification down under. Marc Ecko's Getting Up: Contents Under Pressure is a perfect talking point, a game that has little to no violent content or sexual references, but instead has the gamer playing graffiti artist. The game was refused under the grounds of 'promotes and provides instruction for illegal graffiti and real-life graffiti artists.' Ironic, really, since we could easily say the same about Burnout Revenge under 'promoting illegal street racing', or Street Fighter for 'illegal ... street ... fighting ...'.

The Interactive Entertainment Association of Australia (IEAA) have been fighting (pun intended) for many years to prove the increasing average age of gamers as a sign that mature ratings need an overhaul, but it seems no matter how many times a game becomes banned material in Australia causing mass hysteria among industry reps, changes are no where in sight. Unless you really, really want your game released in Australia, therefore a little 'editing' is required (something Rockstar knows all about).

But the longer we go without a greater emphasis on mature rated material in Australia, the greater the number of problems may surface. Banning a high profile title only increases the local demand, which in turn throws a spanner in the works for anyone wishing to turn a profit as illegal downloads work over time. What's worse, having a title banned because of violent material, or something as inconsistent as Marc Ecko (not that the game was good anyway) may cause younger children to do anything to get it. Couple the two, and it completely defeats the purpose of banning the title in the first place.

But if the game were released under an R18 label, would that reduce the above? Perhaps ... perhaps not. There's no stopping illegal downloads, no matter the roads taken. However, having the game released under controlled conditions (flat out refusals to sell the game to minors, even with parents buying it for them, for example) in a similar vein to R rated movies (a regularly available product in Australia), could have a positive turn around, and will at least keep the industry in check across the globe.

At the very least, giving Australian consumers a choice as to whether they wish to buy the product or not should be the appropriate direction for the local gaming industry, not the current direction of outright banning or editing to suit the OFLC system. We can't keep falling on the old 'think of the children' line ... it hasn't stopped kids watching the latest Saw movie, has it?

Yes, interactivity is different to just watching an event unfold, but in all reality, if a a human being of any age allows what he or she watches or plays to have an effect on their behaviour, then clearly there's far more things going on in their head. Especially if a good 90% of our gaming community, world wide (if not more so) haven't gone out causing violence because Grand Theft Auto told them to.

So back to the question. The short term answer is ... not in the near future. But the more our collective voices are heard, the better the chance that Australia will find its rightful place within the gaming community, and not looked down upon as too harsh and critical of adult material.

I could go on much longer regarding this topic ... in fact, I probably will next week.
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Guitar Hero vs Rock Band Round 1

October 29th 2007 10:32
It's arguably one of the more interesting up and coming contests in the gaming industry. Guitar Hero, now a long standing and successful music franchise entering a new age in more ways then one, and Rock Band, which aims to take everything learnt from the GH series and turn it upside down.
Over the coming months, between the release Guitar Hero III next week (woot!) and Rock Band early next year (not so woot, impatient as I am), I'm goning take a wonder through some of the more interesting aspects of this slowly brewing rivalry for gamers wallets, and to find out once and for all who is the true king of the plastic musical instrument wars...

So, Guitar Hero. Yes, I've played it (I own the 360 edition of GHII), and I love it. It's like an overly fancy puzzle game detailed with a plethora of musical masterpieces (and a few duds, depending on taste) that thankfully doesn't make you look like a complete and utter idiot in front of other people (sorry to all you dance dance revolution players, but it's just CRAZY!) ... well, unless you jump around a bit ... or you're drunk.

Guitar Hero 3 Wii
The Wii edition of GHIII ... looking spiffy


Anyway, so the games' original creator, Harmonix, moved on from publisher Red Octane to the lovely folk at MTV, in hopes to make a new kind of music sensation (ie. Rock Band), leaving Guitar Hero without a developer. Enter Neversoft, a name synonymous with the Tony Hawk franchise, who have been hard at work rebuilding the GH world for it's third (official) outing. It'll mark the first time the game will play out with full online features as well as making its début on the Nintendo Wii, along side its PC, PS2, PS3 and Xbox 360 editions (the most the series has been released on since its original release on PS2 not too long ago, although why they decided to make a PC edition, I have no idea).

So now, with a week to release here in Australia, the first lot of reviews out of the states are filtering through, and the news looks good for all GH fanatics such as I. The new wireless guitar model rocks, online rocks, the music rocks ... you get the idea.

Guitar Hero III 1 - Rock Band 0

Now it's up to Harmonix and MTV to hit the right note. It's redefined music model features not only guitar, but also as drum kit, base and a lead singer. This complete band has never been attempted before, but being Harmonix, they can sure as hell pull it off. But there's a few questions in my head, some that I won't get answers to at least until I pull off Knights of Cydonia on the hardest possible setting (darned plastic guitar buttons being so tricky to master).

Rock Band Drums
The drum kit for Rock Band ... you can't stop the beat


For one, will it be worth shelling out nearly $200 for the entire system? Can you buy instruments separate, especially since I already own a guitar or two for my 360? Will online, if any, be as good as what everyone is telling me GHIII is?

The challenge has certainly been set, and this is one I'm looking forward to watching, if only to discover how much my hip pocket is going to feel so much lighter once it's all over, one way or another. More on Guitar Hero vs Rock Band next week, as I take GHIII for a run...

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Halo 3 has held its place at the top of the charts for long enough, so suggests the Game of the Week, Valve's Half Life 2: Orange Box. And what a box ...

For an RRP of $99.95 (cheaper if you hunt around, hint hint, JB), you'll not only be playing the award winning Half Life 2 and it's Chapter 1 expansion set, but the brand new second chapter in a planned trilogy of updates to the single player campaign. It's easy to say it's just 'more of the same', but the second chapter promises to delve even further into the mythology of the story, as well as providing some graphical tweaks


[ Click here to read more ]
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Gamemonger Returns

October 25th 2007 10:10
That's right folks. Gamemonger has returned. Don't fret, there's no giant shift in focus here, this is all about the biggest news the industry can throw at its audience, among a few other bits and pieces added for good measure. So sit back, relax, and enjoy reading Gamemonger. And a shout out to the sites former owner, wherever you are buddy ...
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Warhammer Online shows off concept art

October 21st 2006 01:49
Warhammer is currently a hot franchise, thanks to the the efforts of Relic Entertainment, which came out with Dawn of War and its Dark Crusade expansion.

It's not all Relic however, as other developers join the fray. Mythic Entertainment, the makers of Dark Age of Camelot, is currently working on Warhammer Online: The Age of Reckoning


[ Click here to read more ]
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Postal III coming to PC, Xbox 360

October 20th 2006 03:47
Some people never learn. Running With Scissors, the creators behind the woeful Postal franchise, announced development of Postal III, the first game in the series aimed at both the computer and videogame console markets.

Currently in development for the Xbox 360 and PC systems, Postal III will use the Source engine. Not that Valve's creation would save the series from mediocrity


[ Click here to read more ]
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